Builds have to have main_ui imported as a lower level folder. which means dev testing runs as a python3 -m gui

This commit is contained in:
SimplifiedPrivacy 2026-07-03 18:24:34 -04:00
parent 2f0ffe0351
commit 716b62a465
4 changed files with 4 additions and 4 deletions

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@ -101,7 +101,7 @@ if is_compatable:
logger.error(f"[DB MANAGEMENT] Critical Failure with updating/inserting the new DB version into the database.") logger.error(f"[DB MANAGEMENT] Critical Failure with updating/inserting the new DB version into the database.")
# Load GUI either way: # Load GUI either way:
from main_ui import start_ui from gui.main_ui import start_ui
# If the user lacks a database, we want to force them to sync the new data, to avoid NoneType errors when enabling existing profiles, # If the user lacks a database, we want to force them to sync the new data, to avoid NoneType errors when enabling existing profiles,
if reason == "no_database": if reason == "no_database":

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@ -73,8 +73,8 @@ class CustomWindow(QMainWindow):
gui_dir = os.path.dirname(os.path.abspath(__file__)) gui_dir = os.path.dirname(os.path.abspath(__file__))
font_path = os.path.join(gui_dir, 'resources', 'fonts') font_path = os.path.join(gui_dir, 'resources', 'fonts')
# Get's SQLAlchemy going, # # Get's SQLAlchemy going,
orm.start() # orm.start()
retro_gaming_path = os.path.join(font_path, 'retro-gaming.ttf') retro_gaming_path = os.path.join(font_path, 'retro-gaming.ttf')
font_id = QFontDatabase.addApplicationFont(retro_gaming_path) font_id = QFontDatabase.addApplicationFont(retro_gaming_path)

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@ -1,6 +1,6 @@
[project] [project]
name = "sp-hydra-veil-gui" name = "sp-hydra-veil-gui"
version = "2.4.5" version = "2.4.6"
authors = [ authors = [
{ name = "Simplified Privacy" }, { name = "Simplified Privacy" },
] ]